Since July 2th 2013 Interstellar Marines is availible on Steam Early Access. Now the game cost 13.99€.
First Patchnotes[]
New Features[]
- UPDATED: entire project to support standalone builds for Steam
- ADDED: a new and improved marine network smoothing model
- ADDED: physics-based extrapolation of players when net updates exhausted
- ADDED: momentum transfer of velocity on marine death to ragdolls
- ADDED: new main menu system with support for arbitrary maps/modes
- ADDED: support for "presentation" mode (co-op poster)
- ADDED: support for cycling environment modes in singleplayer with [N]
- ADDED: "co-op poster" scene from Steam marketing campaign
- ADDED: command line option for connecting to specific server (connect=<ip>)
- ADDED: social/feedback buttons to main menu
Improvements[]
- UPDATED: network with major refactor overhaul (data throughput down by 25-30%)
- UPDATED: so marines do not collide with "debris" objects (ragdolls, weapons)
- UPDATED: so all menus are skipable with [ESCAPE]
- UPDATED: toggle scores in multiplayer with [TAB]
- UPDATED: and changed all references from "Deadlock" to "Interstellar Marines"
- ADDED: new IM logo icon to executable
- UPDATED: entire development pipeline to facilitate easy and painless building to Steam
- UPDATED: so servers gracefully kick idling users
- UPDATED: entire marine networking code to facilitate new futures in near future
- UPDATED: so marine physics starts updating as soon as they are spawned
- UPDATED: entire project to better handle floating point inaccuracies on long-running instances
- UPDATED: so "early access" warning is skipped if command line options was specified
- UPDATED: intro cinematic and menus with the new logo
- UPDATED: so [U] also hides watermark
- UPDATED: UI help to correctly reflect current game mode
- ADDED: a few more spawnpoints to Megalodon
- ADDED: normal maps to all terrains
- UPDATED: spawnpoints and door collisions on all maps
- RENAMED: "Combat Range 01" to Rupture
- UPDATED: image effects with more realistic bloom and lensflares
- UPDATED: Mainline with major vegetation overhaul and terrain texturing
- UPDATED: Operations with new sublevels and tunnels to create alternate routes
- UPDATED: weather crane with stadium-like artificial lensflares
- ADDED: specular maps to concrete floors
- ADDED: level camera overlay to match intro cinematic look and feel
- UPDATED: so marine isn't automatically spawned in singleplayer (spectator)
- ADDED: reverb to all buildings on Mainline and Mainline Winter
Fixes[]
- FIXED: "marine physics is not updated while in menu"
- FIXED: marine movement stutter after initial spawning
- FIXED: so teammates are displayed after the player have received a controller
- FIXED: slow performance bug in singleplayer that made the game run approximately 10 times slower than in multiplayer
- FIXED: "application crashes on exit in Windows"
- FIXED: bug where players would see newly spawned marines for a split-second before moved to correct location
- FIXED: so the player can't shoot self
- FIXED: "lights not on" Operations in Intro Cinematic
- FIXED: so marines are not smoothed when dead (ragdoll takes over)
- FIXED: so marine animations are updated eventhough a weapon hasn't been instantiated yet
- FIXED: bug where weapon firing would fire all bullets
- FIXED: so UI shows error if failed to connect to clicked server
- ADDED: blocking volumes to prevent marines from getting stuck on Mainline and Mainline Winter
- REMOVED: [ALT]+[F] (toggled fullscreen). Use [ALT]+[ENTER] (Windows) or [CMD]+[F] (Mac)